The Basics
Core concepts, how Katarra works, and what makes this persistent world different.
Open chapter ›Discover · Learn · Explore
The Codex is your guide to the world of Katarra — a world that remembers. Learn the lore, understand the systems, and discover the knowledge that shapes a character's journey. It is designed to explain what a character could reasonably know without turning every mystery into a checklist.
A World That Remembers. A Story Only You Can Write.
Choose a chapter below. Each chapter has its own page, can grow independently as canon develops, and links forward and backward through the Codex.
Core concepts, how Katarra works, and what makes this persistent world different.
Open chapter ›Levels, ranks, mastery, choices, and the milestones that shape a life.
Open chapter ›Peoples, cultures, homelands, languages, and the places characters call home.
Open chapter ›The attributes that describe your character’s natural and developed potential.
Open chapter ›Complete non-Adventurer lives built around expertise, discovery, trade, and mastery.
Open chapter ›Stone families, manifestations, rarity, pairings, mastery, and the powers that awaken from them.
Open chapter ›The separate reputations that record what the world admires, fears, remembers, and believes.
Open chapter ›The Level 30+ possibility of uniting two established Adventurer manifestations into something greater.
Open chapter ›Permanent unseen marks left by events powerful enough to change a character’s story.
Open chapter ›Organizations, contracts, standing, trust, and the communities that shape opportunity.
Open chapter ›Regions, settlements, routes, dangers, institutions, and the places between.
Open chapter ›Known creatures, threats, behaviors, habitats, and the knowledge earned by surviving them.
Open chapter ›Equipment, materials, crafted goods, enhancement, trade, and the objects that carry player history.
Open chapter ›The history of Katarra, from the world before the Sundering to the lands and peoples of the present.
Open chapter ›Turn-based conflict, attack and defense, fleeing, capture, homeland effects, and rank recognition.
Open chapter ›Combat conditions, survival pressures, recovery, capture, death, and the lasting cost of danger.
Open chapter ›Quick answers for new and returning players without requiring a dive into every chapter.
Open chapter ›